Help FishyFish find his way through the endless depth of the ocean. Fishy will meet a lot of sea creatures on his adventures. Some will harm him, others will help him.
Two students, Thomas Seidl and Andreas Preg, developed the nice little adventure game during the Seminar Games Development with iOS (WS 12/13). We now published the iPhone game with tight GameCenter integration in the iOS AppStore. You can download it for free: https://itunes.apple.com/app/id595959908
If you like the game, please give us a nice review with five stars :-) and share the game with your friends! More information about the game and how it was developed can be found on the FishyFish website.
In the first two weeks of April 2013, the seminar is held as a block course before the lectures start. Students first learn in interactive presentations how to work with Xcode 4.6 and how to program in Objective-C.
In the iOS Praktikum 2012, more than 80 students developed iOS applications in real projects with 11 real companies.
More information about the projects as well as their results can be seen by clicking onto one of the companies.
The Seminar Games Development with iOS will be offered again in the winter term 2012 / 2013. Interested students can apply for it by filling out the application form on the course page.
The iOS Praktikum 2012 with more than 100 students will start with the Kickoff on 19th of April at HS1.
The seminar starts at Monday, 2nd of April, 9:00 am. Students first learn in interactive presentations how to develop games for iPhone or iPads.
iMakeWords am Tag der offenen Tür der Forschungseinrichtungen in Garching
Das im Zuge des iPhone Praktikums 2009 am Lehrstuhl für Angewandte Softwaretechnik entwickelte Lernspiel iMakeWords wird am Tag der offenen Tür der Forschungseinrichtungen in Garching am 24. Oktober der Öffentlichkeit präsentiert. Bei iMakeWords handelt es sich um ein kollaboratives Mehrspieler-System mit dem Kinder zwischen 4 und 8 Jahren gemeinsam Chinesisch Lesen lernen können. Dabei kommen Resultate aus der Verhaltensforschung sowie Technologien aus dem Bereich der künstlichen Intelligenz zum Einsatz.