iPhone Praktikum 2009
Six real industrial partners provided their problem statements and our 31 students faced the real world of software engineering. They got real team experience while organizing and structuring within their teams and communicating with their clients.
The projects could not be more different: They reached from meeting tools to a chinese learning game for kids! This was real project experience. During development the teams actually used real data and worked tightly together with the client. We wanted them to develop real systems under real world conditions, including a real deadline.
Ambitious? - We do it!
Real CustomersReal problem statementsReal dataReal team experienceReal project experienceReal deadlines
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In our tutoring sessions we covered a variety of topics from requirements engineering and usability engineering to new product development.
Naturally there was need for additional support - Cocoa touch, Objective-C and the iPhone SDK 3.0 are the technical hills we had to climb. This is where our student assistants went into play: Matej, Paul and Tobias provided coding support and helped the teams with coding guidelines and their technical expertise.
Student Assistants
Projects
Customer | Project |
---|---|
Archiware | Data Management Tool |
CaperWhite | Maestro - Next generation remote control |
equinux | AMITy - Ad Hoc Meeting Information Tool |
Dr. Maison & Partner GmbH | CRM visualization |
Dr. Pohl | weMakeWords Collaborative learning serious game for kids |
SEN | iMOnTrack - Ad Hoc Conference Capturing and Retrieval |
Instructors
Prof. Bernd Brügge, Ph.D. | |||
Damir Ismailović | Dennis Pagano | ||
Maximilian Reiß | Jennifer Schiller | ||
Florian Schneider | Harald Stangl |