Introduction to Software Engineering (EIST) - Summer 2022 (Heilbronn)
Course Information:
- Language: English
- Type: 3V + 2Ü
- Module: INHN0006 (Heilbronn)
- ECTS Credits: 6
- Prerequisites: Lab Course - Foundations of Programming (INHN0002)
- Only students, who passed INHN0002 or a comparable course, can participate in this course
- You must have experience with object-oriented programming in Java
- TUMonline: You must register for this course in TUMonline before the course starts
- Course Material: You can find slides and exercises on Artemis
- Time and Location:
- Lecture: Monday, 15:00 - 18:00 only on-campus (Heilbronn)
- Exercises: individual tutor groups (Registration required. More details in the first lecture.), only on-campus (Heilbronn)
- Contact:
- Post your questions to the corresponding channels on Zulip
- Please do not contact instructors on their personal email addresses!
Important Information
- Lectures and exercises are based on interaction; we expect active participation!
- Students can earn a bonus by completing in-class exercises, team exercises, and homework successfully
- You must have your own computer and you are required to use it during the lecture and during the virtual tutor groups!
- You must have experience with object-oriented programming in Java and with an IDE (e.g., Eclipse, IntelliJ)
Intended Learning Outcomes
After successful completion of this module, students are familiar with the concepts and methods of the different phases of a software project, e.g. modeling the problem, reusing classes and components, and delivering the software. They have the ability to select and apply suitable concepts and methods for the development of software for concrete problems.
Students can explain the most important software engineering terms and workflows and are able to analyze and evaluate given problems. They can solve concrete problems in software engineering using development principles, methods and tools, e.g. design, architectural and testing patterns.
Content
Software engineering is the establishment and systematic use of engineering principles, methods, and tools for the division of work, the development and application of extensive, complex software systems. It deals with the development and production of software, the organization and modeling of data structures and objects, and the operation of software systems. Topics of the lecture include, among others:
- Model-based software engineering with the Unified Modeling Language (UML)
- Requirements elicitation and analysis (functional model, dynamic model, and object model)
- System design (specification, software architecture, architectural patterns, and design goals)
- Object design and implementation (reuse, design patterns, and interface specification)
- Testing (unit test, integration test, and system test, mock object pattern)
- Process models in software development, in particular agile development with Scrum
- Configuration management, build management, release management, and container deployment
- Quality management, software maintenance and evolution
- Project organization and communication
Teaching and Learning Methods
By means of a slide presentation with animations, the interactive lecture introduces the concepts and methods of software engineering and explains them using examples. Small exercises, e.g. quizzes, modeling, and programming tasks, with individual feedback help students to identify whether they have understood the concepts and methods.
Accompanying tutorials deepen the understanding of the concepts explained in the lecture by means of suitable group exercises and show the application of the different methods with the help of manageable problems in the different phases of software engineering. Homework enables students to deepen their knowledge in self-study. The presentation of the own solution in the accompanying tutorials improves communication skills, which are essential in software engineering. Individual feedback on homework allows students to measure learning progress and improve their skills.
Media
Lecture with digital slides, live stream, online exercises (programming, modeling, quiz, text) with individual feedback, a communication platform for the exchange between instructors, tutors, and students.
Literature
Bernd Bruegge, Allen H. Dutoit: Object-Oriented Software Engineering: Using UML, Patterns and Java, 3rd Edition Publisher: Prentice Hall, 2009
Instructors