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Dr. Damir Ismailović
(Dipl. Inf. Univ.)
Technische Universität München
Institut für Informatik I1
D-85748 Garching bei München
Germany
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email:
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Research Interests
- Serious Games
- Intelligent Learning
Research of methods and algorithms from the following areas: Intelligent Tutoring Systems (ITS), Knowledge Management (KM), Artificial Intelligence (AI), Computational Intelligence (CI), Machine Learning (ML) and Behavioral Analysis (BA) for the applicability to intelligent learning in different domains.
- Domain independent intelligent adaptive learning environments
- Application of psychological research results (e.g. behavioral analysis) in software engineering.
- Collaborative software development (more abstract: collaborative knowledge work)
- Knowledge management
- Intelligent tutoring systems
- Human computer interaction
- Intelligent machines: Enabling medium sized companies to profitably integrate RFID technology into its own processes by (the creation of process models and decision support and by) developing new adaptive and intelligent RFID hardware
Teaching
Projects
The goal of this project is the development of an intelligent online-learning software. In particular Simballo should support the acquisition of literacy for children aged between 4 and 8. The aim of our research in this area is to discover synergies between behavioral analysis and software engineering through the realization of an intelligent learning framework.
The research team for Simballo consists of psychologists as well as computer scientists.
The TEAM project addresses the need for a knowledge sharing environment with advanced capabilities suitable for the distributed engineering and management of software systems. The TEAM project aims to develop an open-source software system, seamlessly integrated in a software development environment for enabling decentralised, personalised and context-aware knowledge sharing.
Ziel des Auftaktprojektes „RFID im Mittelstand“ ist es, durch die Erstellung von Vorgehensmodellen und Entscheidungshilfen sowie durch die Entwicklung neuer adaptiver RFID-Hardware v.a. kleine und mittelständische Unternehmen in die Lage zu versetzen, die RFID-Technologie nutzbringend in eigene und Partnerprozesse zu integrieren. Durch die konsequente Vernetzung interdisziplinärer Zusammenarbeit zwischen Forschung und Wirtschaft im Bereich RFID, soll ein wesentlicher Beitrag zur Sicherung und zum Ausbau von Wertschöpfung und Arbeitsplätzen am Standort Bayern und Deutschland geleistet werden. Das Projekt „RFID im Mittelstand“ wird von vier Lehrstühlen dreier Fakultäten (Maschinenwesen, Informatik, Elektro- und Informationstechnik) in enger Vernetzung mit der bayerischen Industrie und den Mitgliedsunternehmen der „Vereinigung der Bayerischen Metall- und Elektro-Industrie e. V.“ als Kooperationsprojekt durchgeführt. Ergänzt durch bayerische Unternehmen, die auf dem Gebiet der RFID-Technologie bereits führende Positionen einnehmen soll so der bayerischen Wirtschaft ein Know-how Zugewinn auf dem wichtigen Gebiet der automatischen Identifikation ermöglicht werden.
Thesis Template
Download: Documentation_Template.zip Preview: Documentation_Template.pdf
Download the application form for
BA
MA
Ongoing Master/Bachelor/Diploma Thesis
- Learning Math in a Serious Game for iPad
- Observing Children while playing serious games
- Auswirkungen der Cloud auf die Architektur betriebliecher Anwendungen
- Evaluation of Serious Games
Open Topics (M = Master, B = Bachelor)
- Game Engineering Topics
- Serious Games Topics
- MA: Game frameworks for mobile games
- MA: Intelligent serious games on mobile devices.
- MA: Adaptivity and AI in serious games.
- MA: Framework for serious game development on moblie devices.
- BA: German as a second/first language in a game on mobile devices.
- BA: Serious game for learning math.
Finished Master/Bachelor/Diploma Thesis
- Literacy acquisition in serious games: A recommendation framework (Lars Andersen)
- Intelligent Support for non-linear Serious Games (Felix Kaser)
- Ein Framework zur Kollaboration
in Multimedia Basierten Digitalen Lernspielen (Mehdi Foudhaili)
- Evaluation of a serious game (Christina Kolb)
- Developement of a framework for game-based learning and implementation of a game (Barbara Köhler)
- Ein Framework für Usability-Monitoring auf mobilen Geräten (Daniel Bader)
- Bug Game: Learning Math in a Serious Game for iPad (Magued Michel George Farah)
- An adaptive serious game for preschool mathematics on mobile end devices (Blagina Simeonova)
- A framework for modul based adaptive Serious Games (Alexander Waldmann)
- A quick prototyping tool for serious games with real time physics (Juan Haladjian)
- Entwicklung einer mobilen Multi-Plattform Softwarearchitektur (Felix Willnecker)
- Evaluation of the Impact of Micro-Adaptivity in Serious Games (Taha Dhiaeddine Amdouni)
Publications
- D. Ismailović, D. Pagano, and B. Brügge, “weMakeWords - An adaptive and collaborative Serious Game for literacy Acquisition,” in IADIS International Conference - Game and Entertainment, 2011.
- B. Köhler, D. Ismailović, and B. Brügge, “Adaptivity in story-driven Serious Games” in IADIS International Conference - Game and Entertainment, 2011.
- F. Willnecker, D. Ismailović, W. Maison, "Architekturen mobiler Multi-Plattform Apps" in Smart Mobile Apps. Springer-Verlag, 2011
- J. Haladjian, D. Ismailović, B. Köhler, and B. Brügge, “A quick prototyping framework for adaptive serious games with 2D physics on mobile touch devices,” in IADIS Mobile Learning 2012 (ML 2012), 2012.
- D. Ismailović, B. Köhler, J. Haladjian, D. Pagano, and B. Brügge, “Towards a conceptual model for adaptivity in serious games,” to appear in IADIS International Conference - Game and Entertainment, 2012.
- D. Ismailović, B. Köhler, J. Haladjian, D. Pagano, and B. Brügge, “Application of Adaptivity in Serious Games” to appear in The 2nd International Workshop on Games and Software Engineering (GAS 2012), ICSE workshop, 2012.
- B. Köhler, J. Haladjian, J, D. Ismailović, B. Brügge, "Feedback in low vs. high fidelity visuals for game prototypes" to appear in The 2nd International Workshop on Games and Software Engineering (GAS 2012), ICSE workshop, 2012.
- A. Waldmann, D. Ismailović, J. Haladjian, and B. Brügge, "A framework approach for module-based adaptive serious games" in IADIS International Conference - Game and Entertainment, 2012.
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