|
Class Summary |
| Event |
abstract class for generating frag events |
| EventChannel |
An EventChannel basically is an EventDispatcher that queues incoming
events and relays them to its listeners as soon as possible. |
| EventDispatcher |
An EventDispatcher combines an EventSink with a general EventSource. |
| EventDistributor |
EventDistributor is responsible for managing a list of event listeners. |
| ObjectActionEvent |
When an object needs to be told to do something (i.e. |
| ObjectControllerEvent |
When a peer tries to acquire control over a currently uncontrolled
object or when an object controller
decides to give up control ObjectControllerEvents are exchanged. |
| ObjectKilledEvent |
When an event is destroyed ObjectKilledEvent is sent. |
| ObjectUpdateEvent |
Every time an object changes its state, the associated object controller
will send an ObjectUpdateEvent
to all other peers in order to keep their object states in synch. |
| PeerDeadEvent |
This event is sent on disconnect. |
| TimerEvent |
The Timer class sends a TimerEvent in fixed time steps to a certain object. |
| WorldStateEvent |
|
| WorldStateRequestEvent |
|