Class Summary |
Event |
abstract class for generating frag events |
EventChannel |
An EventChannel basically is an EventDispatcher that queues incoming
events and relays them to its listeners as soon as possible. |
EventDispatcher |
An EventDispatcher combines an EventSink with a general EventSource. |
EventDistributor |
EventDistributor is responsible for managing a list of event listeners. |
ObjectActionEvent |
When an object needs to be told to do something (i.e. |
ObjectControllerEvent |
When a peer tries to acquire control over a currently uncontrolled
object or when an object controller
decides to give up control ObjectControllerEvents are exchanged. |
ObjectKilledEvent |
When an event is destroyed ObjectKilledEvent is sent. |
ObjectUpdateEvent |
Every time an object changes its state, the associated object controller
will send an ObjectUpdateEvent
to all other peers in order to keep their object states in synch. |
PeerDeadEvent |
This event is sent on disconnect. |
TimerEvent |
The Timer class sends a TimerEvent in fixed time steps to a certain object. |
WorldStateEvent |
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WorldStateRequestEvent |
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