org.globalse.arena.sword.engine
Class Weapon
java.lang.Object
|
+--org.globalse.arena.frag.objects.FRAGObject
|
+--org.globalse.arena.sword.engine.Item
|
+--org.globalse.arena.sword.engine.Weapon
- public class Weapon
- extends Item
A Weapon is an Item, used by adventurers that can cause harm on other adventurers.
- See Also:
FRAGObject
,
Sword
, Serialized Form
Fields inherited from class org.globalse.arena.sword.engine.Item |
weight |
Fields inherited from class org.globalse.arena.frag.objects.FRAGObject |
controller,
gameName,
influenceRange,
objectName,
owner,
position,
visibilityRange |
Constructor Summary |
Weapon()
|
Method Summary |
void |
actionEvent(ObjectActionEvent event)
Handles all incoming ObjectActionEvents. |
double |
getDamage()
Returns the amount of damage the weapon can cause on the target. |
double |
getRange()
Returns the range of inflection of the weapon. |
void |
init(java.lang.String gameName,
java.lang.String objectName,
double weight,
java.lang.String type,
double damage,
double range)
Initializes a Weapon with the given properties. |
void |
init(java.lang.String gameName,
java.lang.String objectName,
java.lang.String type)
Creates new Weapon of the specified type and initializes it with the default properties. |
boolean |
isItemUsableBy(java.lang.String owner)
Checks if this weapon is currently owned by someone |
boolean |
useWith(java.lang.String target)
Called when the Weapon is used with some target (usually an Adventurer) |
Methods inherited from class org.globalse.arena.sword.engine.Item |
checkCollision,
draw,
getCollisionSphere,
getDescription,
getDimensions,
getImage,
getObjectName,
getType,
getVisible,
init,
setVisible |
Methods inherited from class org.globalse.arena.frag.objects.FRAGObject |
checkAndResetMark,
checkMark,
clone,
controlAcquired,
controlLost,
getGameManager,
getInfluenceRange,
getObjectManager,
getPosition,
killed,
mark,
newerVersion,
setInfluenceRange,
setPosition |
Methods inherited from class java.lang.Object |
equals,
finalize,
getClass,
hashCode,
notify,
notifyAll,
toString,
wait,
wait,
wait |
Weapon
public Weapon()
init
public void init(java.lang.String gameName,
java.lang.String objectName,
java.lang.String type)
- Creates new Weapon of the specified type and initializes it with the default properties.
- Parameters:
type
- a String that denotes the kind of weapon (bow or long sword)
init
public void init(java.lang.String gameName,
java.lang.String objectName,
double weight,
java.lang.String type,
double damage,
double range)
- Initializes a Weapon with the given properties.
- Parameters:
weight
- the weight (in kg) of the itemtype
- a String that denotes the kind of weapon (bow or long sword)damage
- the damage of the Weaponrange
- the range of the weapon
getDamage
public double getDamage()
- Returns the amount of damage the weapon can cause on the target.
- Returns:
- the damage of the Weapon
getRange
public double getRange()
- Returns the range of inflection of the weapon.
- Returns:
- the range of the Weapon
useWith
public boolean useWith(java.lang.String target)
- Called when the Weapon is used with some target (usually an Adventurer)
- Parameters:
target
- the target on which the weapon is to be used- Returns:
- true if this Weapon could be used on the target
- Overrides:
- useWith in class Item
isItemUsableBy
public boolean isItemUsableBy(java.lang.String owner)
- Checks if this weapon is currently owned by someone
- Parameters:
owner
- the "suspected" owner of this weapon- Returns:
- true if this item has an owner
- Overrides:
- isItemUsableBy in class Item
actionEvent
public void actionEvent(ObjectActionEvent event)
- Handles all incoming ObjectActionEvents. Events for which Weapon does not have
special behaviour are passed on to the superclass Item.
- Parameters:
event
- the event, that took place- Overrides:
- actionEvent in class Item
- See Also:
Item
,
ObjectActionEvent
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