Package org.globalse.arena.sword.engine

Class Summary
Adventurer The Adventurer represents the player's SWORD Character.
ConsumableItem A ConsumableItem is an Item that can change the properties of the Adventurer once "consumed" (like health, strength, etc).
DropItemEvent This event is sent to an Item when the Adventurer wants to drop it
Item Item is any object in the game that an adventurer can pick up.
ModifyEvent This event is sent by the Item to an Adventurer, modifying his/her properties
PickUpItemEvent This event is sent to an Item when the Adventurer wants to pick it up
PickUpSuccessEvent This is sent by the Item to an Adventurer, when the Item is successfully picked up (the Item becomes visible and is attached to the Adventurer's inventory)
Spell A Spell is an Item that can modify the properties of other adventurers when used on them.
Sword The Sword class implements a concrete FRAG-based game, as specified in the GameSetup interface.
UseWithEvent This event is sent by the Adventurer to an Item, when he/she wants to use the Item with another target
Weapon A Weapon is an Item, used by adventurers that can cause harm on other adventurers.
 




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