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Class Summary |
| Adventurer |
The Adventurer represents the player's SWORD Character. |
| ConsumableItem |
A ConsumableItem is an Item that can change the properties of the Adventurer once "consumed"
(like health, strength, etc). |
| DropItemEvent |
This event is sent to an Item when the Adventurer wants to drop it |
| Item |
Item is any object in the game that an adventurer can pick up. |
| ModifyEvent |
This event is sent by the Item to an Adventurer, modifying his/her properties |
| PickUpItemEvent |
This event is sent to an Item when the Adventurer wants to pick it up |
| PickUpSuccessEvent |
This is sent by the Item to an Adventurer, when the Item is successfully picked up
(the Item becomes visible and is attached to the Adventurer's inventory) |
| Spell |
A Spell is an Item that can modify the properties of other adventurers when used on them. |
| Sword |
The Sword class implements a concrete FRAG-based game, as specified in the GameSetup interface. |
| UseWithEvent |
This event is sent by the Adventurer to an Item,
when he/she wants to use the Item with another target |
| Weapon |
A Weapon is an Item, used by adventurers that can cause harm on other adventurers. |